For as long as I can remember I have wanted to help people and make life easier for others. Technical Art for me has become a passion. Having endured years without it, I made the switch so that others would be able to benefit from the many automated processes that proprietary tools can provide. Why do anything the manual way when it can be automated!
Over the past 13 years I've been involved in the development of 23 published titles including StarWars, Spyro, The Legend of the Guardians of Ga'Hoole and recently Resident Evil: Raccoon City, Galactic Reign and Max's Pirate Planet. Working closely with Engine teams I've worked to develop proprietary software and hardware for Cinematics, Animation, Sound and Production. If you can't find me at work, check your nearest HackSpace where I regularly build and modify hardware and animatronics.