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	<title>Comments for Butters Tech Art Blog.</title>
	<atom:link href="http://www.techartblog.com/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.techartblog.com</link>
	<description>Sworn to uphold the technocratic oath</description>
	<lastBuildDate>Tue, 28 Aug 2012 05:50:28 +0000</lastBuildDate>
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		<title>Comment on Shader Toy &#8211; GLSL ES Online Editor, Compiler &amp; Previewer by David Galloway</title>
		<link>http://www.techartblog.com/web-finds/shadertoy#comment-7795</link>
		<dc:creator>David Galloway</dc:creator>
		<pubDate>Tue, 28 Aug 2012 05:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.techartblog.com/?p=1002#comment-7795</guid>
		<description>Hey neat find!</description>
		<content:encoded><![CDATA[<p>Hey neat find!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Integrating .Net &amp; Maya 2012 UI – Pt 1 by Alex Morano</title>
		<link>http://www.techartblog.com/tutorial/integrating-dotnet-and-maya2012-ui-pt1#comment-5843</link>
		<dc:creator>Alex Morano</dc:creator>
		<pubDate>Fri, 15 Jun 2012 00:23:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.techartblog.com/?p=654#comment-5843</guid>
		<description>Great read, thanks for the information.

I do have some issues however, like getting this to run under x64 flavor of 2012. x32 works great, x64 fails bad.

No one thing to put my finger on there, no mismatch version problems (that I can see), just python.net itself refuses to import.

if there is any insight you have for 2012x64 (or any x64 flavor), that would be great.

Cheers again!</description>
		<content:encoded><![CDATA[<p>Great read, thanks for the information.</p>
<p>I do have some issues however, like getting this to run under x64 flavor of 2012. x32 works great, x64 fails bad.</p>
<p>No one thing to put my finger on there, no mismatch version problems (that I can see), just python.net itself refuses to import.</p>
<p>if there is any insight you have for 2012&#215;64 (or any x64 flavor), that would be great.</p>
<p>Cheers again!</p>
]]></content:encoded>
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		<title>Comment on Modifying project files in Visual Studio during pre-build by Rob Butterworth</title>
		<link>http://www.techartblog.com/tips/visual_studio_edit_files_prebuild#comment-2502</link>
		<dc:creator>Rob Butterworth</dc:creator>
		<pubDate>Thu, 19 Jan 2012 16:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.techartblog.com/?p=960#comment-2502</guid>
		<description>I&#039;m generating a class that contains information about the user, time, date of build and last perforce sync from a list of directory, there might be a couple more values that I will add in the future.</description>
		<content:encoded><![CDATA[<p>I&#8217;m generating a class that contains information about the user, time, date of build and last perforce sync from a list of directory, there might be a couple more values that I will add in the future.</p>
]]></content:encoded>
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		<title>Comment on Modifying project files in Visual Studio during pre-build by Dennis Roche</title>
		<link>http://www.techartblog.com/tips/visual_studio_edit_files_prebuild#comment-2499</link>
		<dc:creator>Dennis Roche</dc:creator>
		<pubDate>Thu, 19 Jan 2012 14:20:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.techartblog.com/?p=960#comment-2499</guid>
		<description>Thanks - I did not know about that. 

What files are you generating in the pre-build step?</description>
		<content:encoded><![CDATA[<p>Thanks &#8211; I did not know about that. </p>
<p>What files are you generating in the pre-build step?</p>
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		<title>Comment on Normals Toolbox by Rob Butterworth</title>
		<link>http://www.techartblog.com/folio/normals-toolbox-maya#comment-1359</link>
		<dc:creator>Rob Butterworth</dc:creator>
		<pubDate>Wed, 07 Dec 2011 20:14:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.techartblog.com/?p=294#comment-1359</guid>
		<description>Thanks Monir,

I&#039;ll be working on a version that I can release for everyone soon ;)

Rob</description>
		<content:encoded><![CDATA[<p>Thanks Monir,</p>
<p>I&#8217;ll be working on a version that I can release for everyone soon <img src='http://www.techartblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Rob</p>
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		<title>Comment on Normals Toolbox by monir_karimi</title>
		<link>http://www.techartblog.com/folio/normals-toolbox-maya#comment-1331</link>
		<dc:creator>monir_karimi</dc:creator>
		<pubDate>Tue, 06 Dec 2011 08:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.techartblog.com/?p=294#comment-1331</guid>
		<description>nice job guys.
but yr toturials seems unusefull unless there is no script download available.

please share yr knowledge.
best

monir</description>
		<content:encoded><![CDATA[<p>nice job guys.<br />
but yr toturials seems unusefull unless there is no script download available.</p>
<p>please share yr knowledge.<br />
best</p>
<p>monir</p>
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	<item>
		<title>Comment on Perforce: Force update missing workspace files by Rob Butterworth</title>
		<link>http://www.techartblog.com/tips/perforce-force-update-missing-workspace-files#comment-1075</link>
		<dc:creator>Rob Butterworth</dc:creator>
		<pubDate>Sun, 13 Nov 2011 20:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.techartblog.com/?p=866#comment-1075</guid>
		<description>Cheers Dennis, a great shortcut if you don&#039;t need to check the files. I&#039;ve updated the post with that addition. :)</description>
		<content:encoded><![CDATA[<p>Cheers Dennis, a great shortcut if you don&#8217;t need to check the files. I&#8217;ve updated the post with that addition. <img src='http://www.techartblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Perforce: Force update missing workspace files by Dennis Roche</title>
		<link>http://www.techartblog.com/tips/perforce-force-update-missing-workspace-files#comment-1053</link>
		<dc:creator>Dennis Roche</dc:creator>
		<pubDate>Thu, 10 Nov 2011 11:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.techartblog.com/?p=866#comment-1053</guid>
		<description>Or alternatively, as a single line: 
 
p4 diff -sd //Depot/path/... &#124; p4 -x - sync -f</description>
		<content:encoded><![CDATA[<p>Or alternatively, as a single line: </p>
<p>p4 diff -sd //Depot/path/&#8230; | p4 -x &#8211; sync -f</p>
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	<item>
		<title>Comment on Dirty Verty Node by Rob Butterworth</title>
		<link>http://www.techartblog.com/folio/realtime-convexity-node-for-maya-meshes#comment-724</link>
		<dc:creator>Rob Butterworth</dc:creator>
		<pubDate>Wed, 07 Sep 2011 03:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.techartblog.com/?p=274#comment-724</guid>
		<description>Cheers, it currently only works for Maya 2009. I&#039;ll keep you posted with any Maya 2011+ updates.</description>
		<content:encoded><![CDATA[<p>Cheers, it currently only works for Maya 2009. I&#8217;ll keep you posted with any Maya 2011+ updates.</p>
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