• Reel 2010

    This is a compilation of some of the Maya tools I have created and was able to show. 3dsMax reel still to come.

    If you want more details, check out the videos section.


  • Dirty Verty Node

    Language: C++ Maya API Node

    Summary: This C++ Maya API node is a compiled version of a Mel script, it assigns a color to a vert based on its convexity to the neighboring edges. This node can either use a color or take a Ramp node. It also includes an option to normalize the convexity values.


  • Color Tools Node

    Language: C++ Maya API Node

    Summary: This node is a PolyModify Node that works on the vertex colors of a mesh, it enables the user to adjust Hue, Saturation and Value.


  • MI Exposure Control Node

    Language: C++ Maya API Node

    Summary: This node is a PolyModify Node that works on the vertex colors of a mesh, it enables the user to adjust exposure on a baked mesh.


  • Camera Manager

    Language: C++, OpenGL and MEL Script

    Summary: This script works in conjunction with the DOF(OpenGL, C++) and Camera Switcher(C++) nodes. The MT Camera manager builds upgrades and handles all cinematic cameras in a scene. It is able to bake the cameras if parametric animation is applied or a non destructive Camera layer file with Director Camera switching can be created; this then is loaded into the Game editor for further editing adjustments.