This is a compilation of some of the Maya tools I have created and was able to show. 3dsMax reel still to come.
If you want more details, check out the videos section.
This is a compilation of some of the Maya tools I have created and was able to show. 3dsMax reel still to come.
If you want more details, check out the videos section.
Language: C++ Maya API Node
Summary: This C++ Maya API node is a compiled version of a Mel script, it assigns a color to a vert based on its convexity to the neighboring edges. This node can either use a color or take a Ramp node. It also includes an option to normalize the convexity values.
Language: Python, PyMel
Summary: This Iterates through all the selected object materials and creates optimized hypergraph materials, material definition and shader files. These can then be used directly by the game engine.
Language: C++ Maya API Node
Summary: This node is a PolyModify Node that works on the vertex colors of a mesh, it enables the user to adjust Hue, Saturation and Value.
Language: C++ Maya API Node
Summary: This node is a PolyModify Node that works on the vertex colors of a mesh, it enables the user to adjust exposure on a baked mesh.