• Reel 2010

    This is a compilation of some of the Maya tools I have created and was able to show. 3dsMax reel still to come.

    If you want more details, check out the videos section.

  • Camera Manager

    Language: C++, OpenGL and MEL Script

    Summary: This script works in conjunction with the DOF(OpenGL, C++) and Camera Switcher(C++) nodes. The MT Camera manager builds upgrades and handles all cinematic cameras in a scene. It is able to bake the cameras if parametric animation is applied or a non destructive Camera layer file with Director Camera switching can be created; this then is loaded into the Game editor for further editing adjustments.