• Reel 2010

    This is a compilation of some of the Maya tools I have created and was able to show. 3dsMax reel still to come.

    If you want more details, check out the videos section.

  • Shader and Material Definition Creator

    Language: Python, PyMel

    Summary: This Iterates through all the selected object materials and creates optimized hypergraph materials,  material definition and shader files. These can then be used directly by the game engine.

  • Mesh Blend Maker

    Language: Python, PyMel

    Summary: This script will take a mesh that has been painted in conjunction with the multimaterial.Fx shader and breaks it up into a base layer and top/blend layer. The appropriate materials are then assigned to the parts to optimize render cycles.